Strandfall is a highly physical outdoor larp (live action role playing game) that uses custom spatial computers. Players are survivors of a global disaster that has unleashed mysterious, deadly storms. For three hours, they investigate the origin of the storms and make fateful decisions about their future as individuals and as a community.
Strandfall is in conversation with works like Threads, Battlestar Galactica, Station Eleven, Eclipse, and Death Stranding. Inspired by Nordic larp, we aim to collapse the distinction between the screen-based and physical worlds by introducing physical traversal and social dynamics.
This project is made by Experimental Social Scene and will debut in autumn 2026 in Edinburgh.
Strandfall is supported by Immersive Arts funding. Email us at contact@strandfall.com.
Experimental Social Scene re-enchants the world through embodied, technology-assisted play. Founded in 2026, it consists of Adrian Hon and Alex Macmillan.
Adrian Hon is a game designer, author, and former CEO and founder of Six to Start. At Six to Start, Adrian co-created Zombies, Run!, led the design of Marvel Move, won Best of Show at SXSW, and worked on multiple projects with Disney Imagineering. Previously, he designed the Perplex City ARG and wrote two books: You’ve Been Played, a critique of gamification, and the novel A History of the Future in 100 Objects.
He is currently Associate Artist at the Traverse Theatre in Edinburgh and is writing a book about the history and future of immersive experience.
Alex Macmillan is an engineer and hacker of software, hardware, audio and stories. Alex’s novel, improvisational creations have enabled budget-constrained theatrical storytelling both in the UK and overseas.
Alex is developing the rugged, networked, portable “multi-functional devices” that bring the Strandfall scenario to life.